PRINCIPAL UX DESIGNER
Each&Other ChalkTalks are a monthly talk series, where we invite design, technology and business people to talk about their innovations, challenges and general trends and phenomena. ChalkTalks serve as a forum for networking and sharing ideas and thoughts, and more importantly to learn something new.
In November 2021 we had the pleasure to welcome Michael Fitzpatrick from Interplay to discuss how technology can help different teams work better and more efficiently in product design and development. Here’s a little recap on what we learned.
Michael founded Interplay (with a little help from Each&Other too!) about three years ago after much research on different design tools and design systems and ops. Michael had been working in a full stack agency in Sydney and experienced some of the major pain points first hand, then realised there’s no one out there solving them and decided to take on the challenge! Lucky for the rest of us.
“A set of shared, integrated patterns and principles that define the overall design of the product” -Karri Saarinen, Design Systems Lead at Airbnb
Michael is a strong believer that building products is a team sport and should be a seamless collaboration between design and engineering. One of the biggest challenges in this collaboration often is that the teams are lacking a shared common language.
Design systems have been around for a long time, however designers and engineers are still working in incompatible formats with one another. When different teams essentially work in different systems, it’s impossible to keep up to date on the latest versions and be efficient in avoiding unnecessary work and guessing.
This all led Michael’s team at Interplay to think about what the process of coding with design would look like. They determined meeting designers where they are as a first point of action in bringing code components into design tools. In practice this meant having a code rendering at the background of a design system while a designer is adding elements - Eventually leading to a situation where a designer is handing off actual code to an engineer, instead of images.
One of the main points of tension between designers and engineers is the amount of variants designers design and engineers eventually have to build. Interplay is trying to help the teams to better communicate these variants and potential changes early on, so when something changes it’s easier for engineers to replace a part of the code. This enables a handover on individual components rather than large sets.
Interplay also has a new plugin that’s able to speed up the process of transferring designs to code - the holy grail between designers and engineers.
What’s really interesting is that Michael’s team is currently using Interplay to build Interplay (Inception-vibe warning!)!
This journey, like all good product journeys, has involved a lot of lessons learned, and one of them is realising there is no single source of truth. Interplay has figured that using code as the only source of truth is no longer relevant when looking into the future. Code should be the source of truth in the current state, while design should be the source of truth in the future state.
Interplay suits teams with a somewhat mature design system using Figma and React. The team at Interplay are currently designing a two-way handover system where designers can make suggestions for a code, which the code engineer can then have a look at and build on before sending it back to the designer. And it doesn’t end there - Interplay’s roadmap is full of features and launches which we at Each&Other are very excited to get our hands into!